#include "Waypoint.h"

namespace Pathing
{
	Subject<Maths::Vector3D>& Waypoint::getLocation()
	{
		return m_location;
	}
	Maths::Vector3D Waypoint::Location()
	{
		return m_location;
	}
	void Waypoint::Location( Maths::Vector3D& location )
	{
		m_location = location;
	}

	float Waypoint::Radius()
	{
		return m_radius;
	}

	void Waypoint::Radius( float radius )
	{
		m_radius = radius;
	}
};